Tag: video games
-
“The Long Tale of Downloadable Convergence”
Citation: Payne, Matthew Thomas. “The Long Tale of Downloadable Convergence.” The Velvet Light Trap, 81 (Spring 2018): 70-73. Abstract: …
-
“Wicked Games, Part III: Caution — Contents May Be Hot…and Hidden”
Citation: Payne, Matthew Thomas and Peter Alilunas. “Wicked Games, Part III: Caution — Content May Be Hot…and Hidden.” Flow: A Critical Forum on Television and Media Culture 22.6 (April 2016). Solicited for inclusion.
-
“Beyond Minnows and Whales: Reconstructing Mobile Gaming for the Cross-Platform Franchise”
Co-authored with Gregory Steirer. White Paper presented to Warner Bros. Digital Distribution. Sponsored by Warner Bros. and the University of California at Santa Barbara (2015).
-
“Militarism and Online Games”
Co-authored with Nina B. Huntemann. International Encyclopedia of Digital Communication and Society Volume III. Eds. James Ivory and Aphra Kerr (Blackwell-Wiley, 2015).
-
“Critical War Play”
Communication Currents 9.5 (December 2014). Solicited for inclusion.
-
“Parody as Brand: The Case of [adult swim]’s Paracasual Advergames”
Co-authored with David Gurney. Convergence: The International Journal of Research into New Media Technologies (2014).
-
“Policing the Sandbox in Grand Theft Auto Online”
Co-authored with Michael Fleisch. Media Fields 8 (2014).
-
“Connected Viewing, Connected Capital: Fostering Gameplay Across Screens”
Connected Viewing: Selling, Sharing, and Streaming Media in a Digital Era. Edited by Jennifer Holt and Kevin Sanson (New York: Routledge, 2014): 183-201.
-
“Key Issues in Digital Ecosystem Design and Implementation”
Co-authored with Gregory Steirer. White Paper presented to Warner Bros. Digital Distribution. Sponsored by Warner Bros. and the University of California at Santa Barbara (2014).
-
“War Bytes: The Critique of Militainment in Spec Ops: The Line”
Critical Studies in Media Communication 31(4) (2014): 265-282.
-
“Redesigning Game Industry Studies”
Co-authroed with Gregory Steirer. Creative Industries Journal 7.1 (May 2014): 67-71. Solicited for inclusion.
-
“Gaming Art”
Co-authored with Michael Fleisch. Journal for International Digital Media Arts Association 9.1 (Spring 2013).
-
“Wound Raider: Authorizing Trauma in Lara Croft’s Origin Story”
Co-authored with Derek Frank. In Media Res: a Media Commons Project (13 March 2013).
-
“Marketing Military Realism in Call of Duty 4: Modern Warfare“
Games & Culture 7.4 (July 2012): 305-327.
-
“Advergaming and Niche Branding”
Co-authored with David Gurney. In Media Res: a Media Commons Project (18 August 2011).
-
“Manufacturing Militainment: Video Game Producers and Military Brand Games”
War Isn’t Hell, It’s Entertainment: Essays on Visual Media and Representation of Conflict. Edited by Rikke Schubart, Fabian Virchow, Debra White-Stanley & Tanja Thomas (Jefferson, NC: McFarland, 2009): 238-255.
-
“Playing the Deja-New: Plug it in and Play TV Games and the Cultural Politics of Classic Gaming”
Playing the Past: History and Nostalgia in Video Games. Edited by Zach Whalen and Laurie N. Taylor (Nashville, TN: Vanderbilt University Press, 2008): 51-68.
-
“The Digital Divide and its Discontents”
Currents in Electronic Literacy 9 (Fall 2005).