Research


Books

  1. How to Play Video Games (NYU Press, 2019) [Amazon]
  2. Playing War: Military Video Games after 9/11 (NYU Press, 2016) [Amazon]
  3. Flow TV: Television in the Age of Media Convergence (Routledge, 2010) [Amazon]
  4. Joystick Soldiers: The Politics of Play in Military Video Games (Routledge, 2009) [Amazon]

Articles

  1. “The Long Tale of Downloadable Convergence,” The Velvet Light Trap, 81 (Spring 2018): 70-73. [PDF]
  2. “Regulating the Desire Machine: Custer’s Revenge and 8-Bit Atari Porn Video Games,” Television & New Media 17.1 (January 2016), pp. 80-96. Co-authored with Peter Alilunas (equal contribution). [PDF]
  3. “Parody as Brand: The Case of [adult swim]’s Paracasual Advergames,” Convergence: The International Journal of Research into New Media Technologies 22.2 (April 2016), pp. 177-198. Co-authored with David Gurney (equal contribution). [PDF]
  4. “Policing the Sandbox in Grand Theft Auto Online,” Media Fields 8 (2014). Co-authored with Michael Fleisch (Payne, lead author). [Link] **[Republished and translated as “Sorvegliare la sabbiera in Grand Theft Auto” in Matteo Bittanti (ed.) Fenomenologia di Grand Theft Auto [Phenomenology of Grand Theft Auto] (Milan: Mimesis Edizioni, 2019): 286-301.]**
  5. “War Bytes: The Critique of Militainment in Spec Ops: The Line,” Critical Studies in Media Communication 31.4 (2014), pp. 265-282. [PDF]
  6. “Gaming Art,” Journal for International Digital Media Arts Association 9.1 (Spring 2013). Co-authored with Michael Fleisch (Payne, lead author). [PDF]
  7. “Stories from the Seats of Power: Chopper versus Chopper as Dueling Travelogues,” Well Played: A Journal on Video Games, Value, and Meaning 2.1 (2012), pp. 1-11. Co-authored with Michael Fleisch (Payne, lead author). [PDF]
  8. Super Meat Boy: A Love Letter.” Well Played: A Journal on Video Games, Value, and Meaning 2.1 (2012), pp. 49-60. Co-authored with Stephen Campbell (Payne, lead author). [PDF]
  9. “Marketing Military Realism in Call of Duty 4: Modern Warfare,” Games & Culture 7.4 (July 2012), pp. 305-327. [PDF]
  10. “The Digital Divide and its Discontents.” Currents in Electronic Literacy 9 (Fall 2005). [Link]

Book Chapters

  1. “Big Daddies & Monstrous Mommies: BioShock’s Maternal Abjection, Absence, and Annihilation,” in Jessica Aldred and Felan Parker (eds.) Beyond the Sea: CriticalPerspectives on BioShock (Montreal: McGill-Queen’s University Press, 2018): 50-73. Co-authored with John Vanderhoef (Payne, second author).
  2. “Games / Gaming,” in Michael Kackman and Mary Celeste Kearney (eds.) The Craft of Criticism: Critical Media Studies in Practice. (New York: Routledge, 2018): 305-317. Co-authored with Nina B. Huntemann (equal contribution).
  3. “Twitch.tv: Tele-visualizing the Arcade,” in Derek Johnson (ed.) From Networks to Netflix: A Guide to Changing Channels (New York: Routledge, 2018): 287-296.
  4. “Play,” in Jonathan Gray and Laurie Ouellette (eds.) Keywords in Media Studies (New York: NYU Press, 2017), pp. 138-140.
  5. “Online Games and Militarism,” in James Ivory and Aphra Kerr (eds.) The International Encyclopedia of Digital Communication and Society, Volume III (New York: Wiley-Blackwell,2015), pp. 828-834. Co-authored with Nina B. Huntemann (equal contribution).
  6. “Connected Viewing, Connected Capital: Fostering Gameplay Across Screens,” in Jennifer Holt and Kevin Sanson (eds.) Connected Viewing: Selling, Sharing, and Streaming Media in a Digital Era (New York: Routledge, 2014), pp. 183-201.
  7. “Everything I Need to Know About Filmmaking I Learned from Playing Video Games: The Educational Promise of Machinima,” in Henry Lowood and Michael Nitsche (eds.) The Machinima Reader (Cambridge, MA: MIT Press, 2011), pp. 241-256.
  8. “Introduction,” in Michael Kackman et al. (eds.) Flow TV: Television in the Age of Media Convergence. (New York: Routledge, 2010), pp. 1-10. Co-authored with Michael Kackman, Marnie Binfield, Allison Perlman, and Bryan Sebok (Payne, minor contribution).
  9. “Attack of the Livid Dead: Recalibrating Terror in the Post-9/11 Zombie Film,” in Andrew Schopp and Matthew B. Hill (eds.) The War on Terror and American Popular Culture: September 11 and Beyond. (Madison, NJ: Fairleigh Dickinson University Press, 2009), pp. 239-258. Co-authored with Nick Muntean (equal contribution).
  10. “F*ck You, Noob Tube!: Learning the Art of Ludic LAN War,” in Nina B. Huntemann and Matthew Thomas Payne (eds.) Joystick Soldiers: The Politics of Play in Military Video Games (New York: Routledge, 2009), pp. 206-222.
  11. “Introduction,” in Nina B. Huntemann and Matthew Thomas Payne (eds.) Joystick Soldiers: The Politics of Play in Military Video Games (New York: Routledge, 2009), pp. 1-18. Co-authored with Nina B. Huntemann (equal contribution).
  12. “Manufacturing Militainment: Video Game Producers and Military Brand Games,” in Rikke Schubart, Fabian Virchow, Debra White-Stanley and Tanja Thomas (eds.) War Isn’t Hell, It’s Entertainment: Essays on Visual Media and Representation of Conflict (Jefferson, NC: McFarland, 2009), pp. 238-255.
  13. “Interpreting Gameplay through Existential Ludology,” in Richard E. Ferdig (ed.) Handbook of Research on Effective Electronic Gaming in Education (Hershey, PA: Information Science Reference, 2009), pp. 621-635.
  14. “Playing the Deja-New: Plug it in and Play TV Games and the Cultural Politics of Classic Gaming,” in Zach Whalen and Laurie N. Taylor (eds.) Playing the Past: History and Nostalgia in Video Games (Nashville, TN: Vanderbilt University Press, 2008), pp. 51-68.

Other publications

  • List forthcoming…