Tag: marketing
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Wicked Games, Part II: Blood, Sex, and Pixels
Citation: Payne, Matthew Thomas and Peter Alilunas. “Wicked Games, Part II: Blood, Sex, and Pixels.” Flow: A Critical Forum on Television and Media Culture 22.4 (February 2016). Solicited for inclusion.
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“Parody as Brand: The Case of [adult swim]’s Paracasual Advergames”
Co-authored with David Gurney. Convergence: The International Journal of Research into New Media Technologies (2014).
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“Wound Raider: Authorizing Trauma in Lara Croft’s Origin Story”
Co-authored with Derek Frank. In Media Res: a Media Commons Project (13 March 2013).
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“Marketing Military Realism in Call of Duty 4: Modern Warfare“
Games & Culture 7.4 (July 2012): 305-327.
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“Advergaming and Niche Branding”
Co-authored with David Gurney. In Media Res: a Media Commons Project (18 August 2011).
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“Video Game Wii-ealism”
In Media Res: a Media Commons Project (19 July 2007).