Journal Articles

Press X to Wait: The Cultural Politics of Slow Game Time in Red Dead Redemption 2,” Game Studies: the International Journal of Computer Game Research, 22.3 (August 2022). Co-authored with John Vanderhoef. 
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The Long Tale of Downloadable Convergence,” The Velvet Light Trap, 81 (Spring 2018): 70-73. <link/pdf>
Regulating the Desire Machine: Custer’s Revenge and 8-Bit Atari Porn Video Games,” Television & New Media, 17.1 (January 2016): 80-96. Co-authored with Peter Alilunas. <link/pdf>
Parody as Brand: The Case of [adult swim]’s Paracasual Advergames,” Convergence: The 
International Journal of Research into New Media Technologies, 22.2 (April 2016): 177-198. Co-authored with David Gurney. <link/pdf>
Policing the Sandbox in Grand Theft Auto Online,” Media Fields, 8 (2014). Co-authored with Michael Fleisch. <link/pdf>
War Bytes: The Critique of Militainment in Spec Ops: The Line,” Critical Studies in Media Communication, 31.4 (2014): 265-282. <link/pdf>
Gaming Art,” Journal for International Digital Media Arts Association, 9.1 (Spring 2013). Co-authored with Michael Fleisch. <link/pdf>
Stories from the Seats of Power: Chopper versus Chopper as Dueling Travelogues,” Well Played: A Journal on Video Games, Value, and Meaning, 2.1 (2012): 1-11. Co-authored with Michael Fleisch. <link/pdf>
Super Meat Boy: A Love Letter,” Well Played: A Journal on Video Games, Value, and Meaning, 2.1 (2012): 49-60. Co-authored with Stephen . <link/pdf>
Marketing Military Realism in Call of Duty 4: Modern Warfare,” Games & Culture, 7.4 (July 2012): 305-327. <link/pdf>
The Digital Divide and its Discontents,” Currents in Electronic Literacy, 9 (Fall 2005). <link/pdf>