Matthew Thomas Payne


video games

“The Long Tale of Downloadable Convergence”

“Wicked Games, Part III: Caution — Contents May Be Hot…and Hidden”

“Beyond Minnows and Whales: Reconstructing Mobile Gaming for the Cross-Platform Franchise”

“Militarism and Online Games”

“Critical War Play”

“Parody as Brand: The Case of [adult swim]’s Paracasual Advergames”

“Policing the Sandbox in Grand Theft Auto Online”

“Connected Viewing, Connected Capital: Fostering Gameplay Across Screens”

“Key Issues in Digital Ecosystem Design and Implementation”

“War Bytes: The Critique of Militainment in Spec Ops: The Line

“Redesigning Game Industry Studies”

“Gaming Art”

“Wound Raider: Authorizing Trauma in Lara Croft’s Origin Story”

“Marketing Military Realism in Call of Duty 4: Modern Warfare

“Advergaming and Niche Branding”

“Manufacturing Militainment: Video Game Producers and Military Brand Games”

“Playing the Deja-New: Plug it in and Play TV Games and the Cultural Politics of Classic Gaming”

“The Digital Divide and its Discontents”

© 2019 Matthew Thomas Payne

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