Tag: video games

“The Long Tale of Downloadable Convergence”

Citation: Payne, Matthew Thomas. “The Long Tale of Downloadable Convergence.” The Velvet Light Trap, 81 (Spring 2018): 70-73. Abstract: …

“Wicked Games, Part III: Caution — Contents May Be Hot…and Hidden”

Citation: Payne, Matthew Thomas and Peter Alilunas. “Wicked Games, Part III: Caution — Content May Be Hot…and Hidden.” Flow: A Critical Forum on Television and Media Culture 22.6…

“Beyond Minnows and Whales: Reconstructing Mobile Gaming for the Cross-Platform Franchise”

Co-authored with Gregory Steirer. White Paper presented to Warner Bros. Digital Distribution. Sponsored by Warner Bros. and the University of California at Santa Barbara (2015).

“Militarism and Online Games”

Co-authored with Nina B. Huntemann. International Encyclopedia of Digital Communication and Society Volume III. Eds. James Ivory and Aphra Kerr (Blackwell-Wiley, 2015).

“Critical War Play”

Communication Currents 9.5 (December 2014). Solicited for inclusion.

“Parody as Brand: The Case of [adult swim]’s Paracasual Advergames”

Co-authored with David Gurney. Convergence: The International Journal of Research into New Media Technologies (2014).

“Policing the Sandbox in Grand Theft Auto Online”

Co-authored with Michael Fleisch. Media Fields 8 (2014).

“Connected Viewing, Connected Capital: Fostering Gameplay Across Screens”

Connected Viewing: Selling, Sharing, and Streaming Media in a Digital Era. Edited by Jennifer Holt and Kevin Sanson (New York: Routledge, 2014): 183-201.

“Key Issues in Digital Ecosystem Design and Implementation”

Co-authored with Gregory Steirer. White Paper presented to Warner Bros. Digital Distribution. Sponsored by Warner Bros. and the University of California at Santa Barbara (2014).

“War Bytes: The Critique of Militainment in Spec Ops: The Line

Critical Studies in Media Communication 31(4) (2014): 265-282.

“Redesigning Game Industry Studies”

Co-authroed with Gregory Steirer. Creative Industries Journal 7.1 (May 2014): 67-71. Solicited for inclusion.

“Gaming Art”

Co-authored with Michael Fleisch. Journal for International Digital Media Arts Association 9.1 (Spring 2013).

“Wound Raider: Authorizing Trauma in Lara Croft’s Origin Story”

Co-authored with Derek Frank. In Media Res: a Media Commons Project (13 March 2013).

“Marketing Military Realism in Call of Duty 4: Modern Warfare

Games & Culture 7.4 (July 2012): 305-327.

“Advergaming and Niche Branding”

Co-authored with David Gurney. In Media Res: a Media Commons Project (18 August 2011).

“Manufacturing Militainment: Video Game Producers and Military Brand Games”

War Isn’t Hell, It’s Entertainment: Essays on Visual Media and Representation of Conflict. Edited by Rikke Schubart, Fabian Virchow, Debra White-Stanley & Tanja Thomas (Jefferson, NC: McFarland, 2009): 238-255.

“Playing the Deja-New: Plug it in and Play TV Games and the Cultural Politics of Classic Gaming”

Playing the Past: History and Nostalgia in Video Games. Edited by Zach Whalen and Laurie N. Taylor (Nashville, TN: Vanderbilt University Press, 2008): 51-68.

“The Digital Divide and its Discontents”

Currents in Electronic Literacy 9 (Fall 2005).