Tag: video games

Screen Shot 2013-10-17 at 4.54.31 AM

“Beyond Minnows and Whales: Reconstructing Mobile Gaming for the Cross-Platform Franchise”

Co-authored with Gregory Steirer. White Paper presented to Warner Bros. Digital Distribution. Sponsored by Warner Bros. and the University of California at Santa Barbara (2015).

Screen Shot 2013-10-14 at 11.09.29 AM

“Militarism and Online Games”

Co-authored with Nina B. Huntemann. International Encyclopedia of Digital Communication and Society Volume III. Eds. James Ivory and Aphra Kerr (Blackwell-Wiley, 2015).

2012-11-29_00184

“Critical War Play”

Communication Currents 9.5 (December 2014). Solicited for inclusion.

pdp2_1

“Parody as Brand: The Case of [adult swim]’s Paracasual Advergames”

Co-authored with David Gurney. Convergence: The International Journal of Research into New Media Technologies (2014).

Grand-Theft-Auto-Online-Splash

“Policing the Sandbox in Grand Theft Auto Online”

Co-authored with Michael Fleisch. Media Fields 8 (2014).

519u7dHL56L._SX331_BO1,204,203,200_

“Connected Viewing, Connected Capital: Fostering Gameplay Across Screens”

Connected Viewing: Selling, Sharing, and Streaming Media in a Digital Era. Edited by Jennifer Holt and Kevin Sanson (New York: Routledge, 2014): 183-201.

Screen Shot 2013-10-17 at 4.54.31 AM

“Key Issues in Digital Ecosystem Design and Implementation”

Co-authored with Gregory Steirer. White Paper presented to Warner Bros. Digital Distribution. Sponsored by Warner Bros. and the University of California at Santa Barbara (2014).

spec-ops-the-line-09

“War Bytes: The Critique of Militainment in Spec Ops: The Line

Critical Studies in Media Communication 31(4) (2014): 265-282.

gamedesignschoolscom-main-image_900x300

“Redesigning Game Industry Studies”

Co-authroed with Gregory Steirer. Creative Industries Journal 7.1 (May 2014): 67-71. Solicited for inclusion.

art-2-1

“Gaming Art”

Co-authored with Michael Fleisch. Journal for International Digital Media Arts Association 9.1 (Spring 2013).

Screen Shot 2013-10-14 at 11.43.22 AM

“Wound Raider: Authorizing Trauma in Lara Croft’s Origin Story”

Co-authored with Derek Frank. In Media Res: a Media Commons Project (13 March 2013).

6333369881_42b6a66e0b

“Marketing Military Realism in Call of Duty 4: Modern Warfare

Games & Culture 7.4 (July 2012): 305-327.

Screen Shot 2013-10-14 at 11.44.53 AM

“Advergaming and Niche Branding”

Co-authored with David Gurney. In Media Res: a Media Commons Project (18 August 2011).

Screen Shot 2013-10-14 at 11.02.22 AM

“Manufacturing Militainment: Video Game Producers and Military Brand Games”

War Isn’t Hell, It’s Entertainment: Essays on Visual Media and Representation of Conflict. Edited by Rikke Schubart, Fabian Virchow, Debra White-Stanley & Tanja Thomas (Jefferson, NC: McFarland, 2009): 238-255.

Screen Shot 2013-10-15 at 11.45.23 AM

“Playing the Deja-New: Plug it in and Play TV Games and the Cultural Politics of Classic Gaming”

Playing the Past: History and Nostalgia in Video Games. Edited by Zach Whalen and Laurie N. Taylor (Nashville, TN: Vanderbilt University Press, 2008): 51-68.

Screen Shot 2013-10-13 at 8.41.46 PM

“The Digital Divide and its Discontents”

Currents in Electronic Literacy 9 (Fall 2005).