Playing War: Military Video Games after 9/11
Citation: Payne, Matthew Thomas. Playing War: Military Video Games after 9/11. NYU Press, 2016. Description: No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to […]
“Militarism and Online Games”
Co-authored with Nina B. Huntemann. International Encyclopedia of Digital Communication and Society Volume III. Eds. James Ivory and Aphra Kerr (Blackwell-Wiley, 2015).
“Critical War Play”
Communication Currents 9.5 (December 2014). Solicited for inclusion.
“Connected Viewing, Connected Capital: Fostering Gameplay Across Screens”
Connected Viewing: Selling, Sharing, and Streaming Media in a Digital Era. Edited by Jennifer Holt and Kevin Sanson (New York: Routledge, 2014): 183-201.
“War Bytes: The Critique of Militainment in Spec Ops: The Line”
Critical Studies in Media Communication 31(4) (2014): 265-282.
“Marketing Military Realism in Call of Duty 4: Modern Warfare“
Games & Culture 7.4 (July 2012): 305-327.
“F*ck You, Noob Tube!: Learning the Art of Ludic LAN War”
Joystick Soldiers: The Politics of Play in Military Video Games. Edited by Nina B. Huntemann and Matthew T. Payne (New York: Routledge, 2009): 206-222.
Joystick soldiers: The Politics of Play in Military Video Games
Co-edited with Nina B. Huntemann (New York: Routledge, 2009).
“Interpreting Gameplay through Existential Ludology”
Handbook of Research on Effective Electronic Gaming in Education. Edited by Richard E. Ferdig (Hershey, PA: Information Science Reference, 2009): 621-635.
“Manufacturing Militainment: Video Game Producers and Military Brand Games”
War Isn’t Hell, It’s Entertainment: Essays on Visual Media and Representation of Conflict. Edited by Rikke Schubart, Fabian Virchow, Debra White-Stanley & Tanja Thomas (Jefferson, NC: McFarland, 2009): 238-255.