Connected Viewing: Selling, Sharing, and Streaming Media in a Digital Era. Edited by Jennifer Holt and Kevin Sanson (New York: Routledge, 2014): 183-201.
Co-authored with Stephen Campbell. Well Played: A Journal on Video Games, Value, and Meaning 2.1 (2012).
Co-authored with Michael Fleisch. Well Played: A Journal on Video Games, Value, and Meaning 2.1 (2012).
White Paper presented to Warner Bros. Digital Distribution. Sponsored by Warner Bros. and the University of California at Santa Barbara (2012).
Co-authored with David Gurney. In Media Res: a Media Commons Project (18 August 2011).
The Machinima Reader. Edited by Henry Lowood and Michael Nitsche (Cambridge, MA: MIT Press, 2011): 241-256.
Joystick Soldiers: The Politics of Play in Military Video Games. Edited by Nina B. Huntemann and Matthew T. Payne (New York: Routledge, 2009): 206-222.
Co-edited with Nina B. Huntemann (New York: Routledge, 2009).
Handbook of Research on Effective Electronic Gaming in Education. Edited by Richard E. Ferdig (Hershey, PA: Information Science Reference, 2009): 621-635.
Playing the Past: History and Nostalgia in Video Games. Edited by Zach Whalen and Laurie N. Taylor (Nashville, TN: Vanderbilt University Press, 2008): 51-68.