Tag: gameplay


“Wicked Games, Part I: Twenty-sided Demons”

Payne, Matthew Thomas and Peter Alilunas. “Wicked Games, Part I: Twenty-sided Demons.” Flow: A Critical Forum on Television and Media Culture 22.2 (November 2015). Solicited for inclusion.


“Connected Viewing, Connected Capital: Fostering Gameplay Across Screens”

Connected Viewing: Selling, Sharing, and Streaming Media in a Digital Era. Edited by Jennifer Holt and Kevin Sanson (New York: Routledge, 2014): 183-201.

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Super Meat Boy: A Love Letter”

Co-authored with Stephen Campbell. Well Played: A Journal on Video Games, Value, and Meaning 2.1 (2012).


“Stories from the Seats of Power: Chopper versus Chopper as Dueling Travelogues”

Co-authored with Michael Fleisch. Well Played: A Journal on Video Games, Value, and Meaning 2.1 (2012).


“Broadband of Brothers: Fostering Gameplay Across Screens”

White Paper presented to Warner Bros. Digital Distribution. Sponsored by Warner Bros. and the University of California at Santa Barbara (2012).

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“Advergaming and Niche Branding”

Co-authored with David Gurney. In Media Res: a Media Commons Project (18 August 2011).

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“Everything I Need to Know About Filmmaking I Learned from Playing Video Games: The Educational Promise of Machinima”

The Machinima Reader. Edited by Henry Lowood and Michael Nitsche (Cambridge, MA: MIT Press, 2011): 241-256.

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“F*ck You, Noob Tube!: Learning the Art of Ludic LAN War”

Joystick Soldiers: The Politics of Play in Military Video Games. Edited by Nina B. Huntemann and Matthew T. Payne (New York: Routledge, 2009): 206-222.

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Joystick soldiers: The Politics of Play in Military Video Games

Co-edited with Nina B. Huntemann (New York: Routledge, 2009).

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“Interpreting Gameplay through Existential Ludology”

Handbook of Research on Effective Electronic Gaming in Education. Edited by Richard E. Ferdig (Hershey, PA: Information Science Reference, 2009): 621-635.

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“Playing the Deja-New: Plug it in and Play TV Games and the Cultural Politics of Classic Gaming”

Playing the Past: History and Nostalgia in Video Games. Edited by Zach Whalen and Laurie N. Taylor (Nashville, TN: Vanderbilt University Press, 2008): 51-68.