Category: Edited Book Chapters
“Militarism and Online Games”
Co-authored with Nina B. Huntemann. International Encyclopedia of Digital Communication and Society Volume III. Eds. James Ivory and Aphra Kerr (Blackwell-Wiley, 2015).
“Connected Viewing, Connected Capital: Fostering Gameplay Across Screens”
Connected Viewing: Selling, Sharing, and Streaming Media in a Digital Era. Edited by Jennifer Holt and Kevin Sanson (New York: Routledge, 2014): 183-201.
“Everything I Need to Know About Filmmaking I Learned from Playing Video Games: The Educational Promise of Machinima”
The Machinima Reader. Edited by Henry Lowood and Michael Nitsche (Cambridge, MA: MIT Press, 2011): 241-256.
“F*ck You, Noob Tube!: Learning the Art of Ludic LAN War”
Joystick Soldiers: The Politics of Play in Military Video Games. Edited by Nina B. Huntemann and Matthew T. Payne (New York: Routledge, 2009): 206-222.
“Interpreting Gameplay through Existential Ludology”
Handbook of Research on Effective Electronic Gaming in Education. Edited by Richard E. Ferdig (Hershey, PA: Information Science Reference, 2009): 621-635.
“Attack of the Livid Dead: Recalibrating Terror in the Post-9/11 Zombie Film”
Co-authored with Nick Muntean. The War on Terror and American Popular Culture: September 11 and Beyond. Edited by Andrew Schopp and Matthew B. Hill. Madison (NJ: Fairleigh Dickinson University Press, 2009): 239-258.
“Manufacturing Militainment: Video Game Producers and Military Brand Games”
War Isn’t Hell, It’s Entertainment: Essays on Visual Media and Representation of Conflict. Edited by Rikke Schubart, Fabian Virchow, Debra White-Stanley & Tanja Thomas (Jefferson, NC: McFarland, 2009): 238-255.
“Playing the Deja-New: Plug it in and Play TV Games and the Cultural Politics of Classic Gaming”
Playing the Past: History and Nostalgia in Video Games. Edited by Zach Whalen and Laurie N. Taylor (Nashville, TN: Vanderbilt University Press, 2008): 51-68.