“Broadband of Brothers: Fostering Gameplay Across Screens”

Citation:
Payne, Matthew Thomas. “Broadband of Brothers: Fostering Gameplay Across Screens.” White Paper presented to Warner Bros. Digital Distribution. Sponsored by Warner Bros. and the University of California at Santa Barbara (2012).

Executive Summary:
This report evaluates the efficacy of second screen applications to incentivize repeated gameplay sessions in online, multiplayer video games. Specifically, this research project analyzes the multiplatform support applications for two best-selling military shooters: “Elite,” for Activision’s Modern Warfare 3, and “Battlelog,” for Electronic Arts’ Battlefield 3. During the project’s six-week data gathering phase, fifteen participants kept detailed journals chronicling their hundreds of hours of collective gameplay while using these support apps. The participants also completed numerous questionnaires during that period. The data was later coded and analyzed to assess if “Elite” and “Battlelog” positively affected the participants’ online experiences. The report finds that the second screen applications amplified participants’ engagement with the video games because “Elite” and “Battlelog” gave the participants insider knowledge and strategies for subsequent play sessions.