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Playing War: Military Video Games after 9/11

Citation: Payne, Matthew Thomas. Playing War: Military Video Games after 9/11. NYU Press, 2016. Description: No video game genre has been more popular or more lucrative in recent…

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Wicked Games, Part II: Blood, Sex, and Pixels

Citation: Payne, Matthew Thomas and Peter Alilunas. “Wicked Games, Part II: Blood, Sex, and Pixels.” Flow: A Critical Forum on Television and Media Culture 22.4 (February 2016). Solicited…

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“Wicked Games, Part I: Twenty-sided Demons”

Payne, Matthew Thomas and Peter Alilunas. “Wicked Games, Part I: Twenty-sided Demons.” Flow: A Critical Forum on Television and Media Culture 22.2 (November 2015). Solicited for inclusion.

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“Regulating the Desire Machine: Custer’s Revenge and 8-Bit Atari Porn Games”

Co-authored with Peter Alilunas. Television and New Media (in press).

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“Beyond Minnows and Whales: Reconstructing Mobile Gaming for the Cross-Platform Franchise”

Co-authored with Gregory Steirer. White Paper presented to Warner Bros. Digital Distribution. Sponsored by Warner Bros. and the University of California at Santa Barbara (2015).

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“Militarism and Online Games”

Co-authored with Nina B. Huntemann. International Encyclopedia of Digital Communication and Society Volume III. Eds. James Ivory and Aphra Kerr (Blackwell-Wiley, 2015).

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“Critical War Play”

Communication Currents 9.5 (December 2014). Solicited for inclusion.

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“Parody as Brand: The Case of [adult swim]’s Paracasual Advergames”

Co-authored with David Gurney. Convergence: The International Journal of Research into New Media Technologies (2014).

Zom-Com — an experiment in media praxis

Zom-Com Zom-Com is a new zombie comedy TV series pilot produced by The University of Alabama’s Dept. of Telecommunication and Film. You can follow its updates on the pilot’s…

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“Policing the Sandbox in Grand Theft Auto Online”

Co-authored with Michael Fleisch. Media Fields 8 (2014).

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“Connected Viewing, Connected Capital: Fostering Gameplay Across Screens”

Connected Viewing: Selling, Sharing, and Streaming Media in a Digital Era. Edited by Jennifer Holt and Kevin Sanson (New York: Routledge, 2014): 183-201.

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“Key Issues in Digital Ecosystem Design and Implementation”

Co-authored with Gregory Steirer. White Paper presented to Warner Bros. Digital Distribution. Sponsored by Warner Bros. and the University of California at Santa Barbara (2014).

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“War Bytes: The Critique of Militainment in Spec Ops: The Line

Critical Studies in Media Communication 31(4) (2014): 265-282.

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“Redesigning Game Industry Studies”

Co-authroed with Gregory Steirer. Creative Industries Journal 7.1 (May 2014): 67-71. Solicited for inclusion.

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“Gaming Art”

Co-authored with Michael Fleisch. Journal for International Digital Media Arts Association 9.1 (Spring 2013).

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“Wound Raider: Authorizing Trauma in Lara Croft’s Origin Story”

Co-authored with Derek Frank. In Media Res: a Media Commons Project (13 March 2013).

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“Response to Moses Wolfenstein’s ‘Well Suffered’”

Co-authored with Stephen Campbell. Well Played: A Journal on Video Games, Value, and Meaning 2.1 (2012). Solicited for inclusion.

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“Marketing Military Realism in Call of Duty 4: Modern Warfare

Games & Culture 7.4 (July 2012): 305-327.

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Super Meat Boy: A Love Letter”

Co-authored with Stephen Campbell. Well Played: A Journal on Video Games, Value, and Meaning 2.1 (2012).

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“Stories from the Seats of Power: Chopper versus Chopper as Dueling Travelogues”

Co-authored with Michael Fleisch. Well Played: A Journal on Video Games, Value, and Meaning 2.1 (2012).

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“Broadband of Brothers: Fostering Gameplay Across Screens”

White Paper presented to Warner Bros. Digital Distribution. Sponsored by Warner Bros. and the University of California at Santa Barbara (2012).

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“Advergaming and Niche Branding”

Co-authored with David Gurney. In Media Res: a Media Commons Project (18 August 2011).

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“Everything I Need to Know About Filmmaking I Learned from Playing Video Games: The Educational Promise of Machinima”

The Machinima Reader. Edited by Henry Lowood and Michael Nitsche (Cambridge, MA: MIT Press, 2011): 241-256.

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Flow TV: Television in the Age of Media Convergence

Edited by Michael Kackman, Marnie Binfield, Matthew Thomas Payne, Allison Perlman, and Bryan Sebok (New York: Routledge, 2010).

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“F*ck You, Noob Tube!: Learning the Art of Ludic LAN War”

Joystick Soldiers: The Politics of Play in Military Video Games. Edited by Nina B. Huntemann and Matthew T. Payne (New York: Routledge, 2009): 206-222.

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Joystick soldiers: The Politics of Play in Military Video Games

Co-edited with Nina B. Huntemann (New York: Routledge, 2009).

Director of Photography Demo Reel (2001-2003)

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“Interpreting Gameplay through Existential Ludology”

Handbook of Research on Effective Electronic Gaming in Education. Edited by Richard E. Ferdig (Hershey, PA: Information Science Reference, 2009): 621-635.

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“Attack of the Livid Dead: Recalibrating Terror in the Post-9/11 Zombie Film”

Co-authored with Nick Muntean. The War on Terror and American Popular Culture: September 11 and Beyond. Edited by Andrew Schopp and Matthew B. Hill. Madison (NJ: Fairleigh Dickinson University Press, 2009): 239-258.

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“Manufacturing Militainment: Video Game Producers and Military Brand Games”

War Isn’t Hell, It’s Entertainment: Essays on Visual Media and Representation of Conflict. Edited by Rikke Schubart, Fabian Virchow, Debra White-Stanley & Tanja Thomas (Jefferson, NC: McFarland, 2009): 238-255.